![]() ![]() ![]() And yet, the moment-to-moment gameplay is now suffering from a different change that has everything to do with level scaling. On top of that, the seasonal loop is not as prevalent or enticing in the first place, but one of the most lamented additions is Diablo 4's battle pass, which feels unnecessary and unrewarding. The patch did a lot of damage to the game's reputation and player morale, but one of the worst outcomes was that a key launch feature was gutted.ĭiablo 4's Season of the Malignant patch notes stopped the hype right in its tracks due to the multitude of nerfs and downgrades to all of the classes and several gameplay features, to the point that there was little excitement for rolling out new characters. However, fans' reception has changed massively since then, and one of the main culprits is Diablo 4's first season, which not only undermined some of the core conceits that made fans happy, but also introduced little incentive to play seasonal characters instead of Eternal Realm ones. When it first launched in early access and then worldwide just a few days later, Diablo 4 was largely praised for its gameplay loop, how fun and engaging its ARPG features were, and how much of a breath of fresh air it was overall, especially coming from Blizzard. Players want Blizzard to address this issue and provide more options for scaling level multipliers. The lack of level scaling after a certain point makes the grind to level up characters to 100 repetitive, with running dungeons being the most efficient route.The game's level scaling changes in the patch disincentivize playing the seasonal loop, as underleveled enemies in Malignant Tunnels provide very low experience. ![]() Diablo 4's first season patch received negative reception due to nerfs and downgrades to classes and gameplay features, leading to little excitement for making new characters. ![]()
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